Documenti full-text disponibili:
![[thumbnail of Thesis]](https://amslaurea.unibo.it/style/images/fileicons/application_pdf.png) |
Documento PDF (Thesis)
Disponibile con Licenza: Salvo eventuali più ampie autorizzazioni dell'autore, la tesi può essere liberamente consultata e può essere effettuato il salvataggio e la stampa di una copia per fini strettamente personali di studio, di ricerca e di insegnamento, con espresso divieto di qualunque utilizzo direttamente o indirettamente commerciale. Ogni altro diritto sul materiale è riservato
Download (6MB)
|
Abstract
This internship project was carried out at GENESI Elettronica, a company specializing in the design and manufacture of customizable electronic boards and lighting systems for industrial applications. The project's goal was to develop a software tool capable of simulating machine vision systems, with a particular focus on lighting. The motivation lies in reducing production time and cost by eliminating the need for physical prototypes.
The tool simulates how light travels from a source to an object and then to a camera, generating realistic image outputs that reflect real-world conditions. The main research questions addressed include: (1) How to build a virtual prototyping tool for complex vision systems? (2) What functions are needed to accurately simulate lighting systems? (3) How to use simulation data to represent real light intensity? (4) How to build realistic lighting models that produce high-quality images?
The approach involved choosing a suitable development framework, modeling LED luminaires based on CAD designs, and simulating light diffusion and intensity in 3D space. Blender as an open-source 3D software, was used due to its flexibility and rendering capabilities.
Key outcomes include the creation of virtual LED models, simulation of multiple LED modules in a structure, and visualization of light behavior in 3D. The software supports adjusting parameters such as LED position, intensity, and angle. It also enables animation of lighting scenarios. This provides a flexible, cost-effective tool for testing and optimizing lighting setups without building physical models.
In conclusion, the project proves the feasibility of using virtual prototyping for simulating machine vision lighting systems. It improves design efficiency, reduces cost, and supports rapid testing. Future developments may focus on enhancing simulation accuracy and expanding system functionalities.
Abstract
This internship project was carried out at GENESI Elettronica, a company specializing in the design and manufacture of customizable electronic boards and lighting systems for industrial applications. The project's goal was to develop a software tool capable of simulating machine vision systems, with a particular focus on lighting. The motivation lies in reducing production time and cost by eliminating the need for physical prototypes.
The tool simulates how light travels from a source to an object and then to a camera, generating realistic image outputs that reflect real-world conditions. The main research questions addressed include: (1) How to build a virtual prototyping tool for complex vision systems? (2) What functions are needed to accurately simulate lighting systems? (3) How to use simulation data to represent real light intensity? (4) How to build realistic lighting models that produce high-quality images?
The approach involved choosing a suitable development framework, modeling LED luminaires based on CAD designs, and simulating light diffusion and intensity in 3D space. Blender as an open-source 3D software, was used due to its flexibility and rendering capabilities.
Key outcomes include the creation of virtual LED models, simulation of multiple LED modules in a structure, and visualization of light behavior in 3D. The software supports adjusting parameters such as LED position, intensity, and angle. It also enables animation of lighting scenarios. This provides a flexible, cost-effective tool for testing and optimizing lighting setups without building physical models.
In conclusion, the project proves the feasibility of using virtual prototyping for simulating machine vision lighting systems. It improves design efficiency, reduces cost, and supports rapid testing. Future developments may focus on enhancing simulation accuracy and expanding system functionalities.
Tipologia del documento
Tesi di laurea
(Laurea magistrale)
Autore della tesi
Hui, Zerun
Relatore della tesi
Correlatore della tesi
Scuola
Corso di studio
Ordinamento Cds
DM270
Parole chiave
Machine Vision, Led Luminaire, Virtual Prototyping, Blender
Data di discussione della Tesi
21 Luglio 2025
URI
Altri metadati
Tipologia del documento
Tesi di laurea
(NON SPECIFICATO)
Autore della tesi
Hui, Zerun
Relatore della tesi
Correlatore della tesi
Scuola
Corso di studio
Ordinamento Cds
DM270
Parole chiave
Machine Vision, Led Luminaire, Virtual Prototyping, Blender
Data di discussione della Tesi
21 Luglio 2025
URI
Statistica sui download
Gestione del documento: