Cortesi, Daniele
(2018)
Reinforcement Learning in Rogue.
[Laurea magistrale], Università di Bologna, Corso di Studio in
Informatica [LM-DM270]
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Abstract
In this work we use Reinforcement Learning to play the famous Rogue, a dungeon-crawler videogame father of the rogue-like genre. By employing different algorithms we substantially improve on the results obtained in previous work, addressing and solving the problems that were arisen. We then devise and perform new experiments to test the limits of our own solution and encounter additional and unexpected issues in the process. In one of the investigated scenario we clearly see that our approach is not yet enough to even perform better than a random agent and propose ideas for future works.
Abstract
In this work we use Reinforcement Learning to play the famous Rogue, a dungeon-crawler videogame father of the rogue-like genre. By employing different algorithms we substantially improve on the results obtained in previous work, addressing and solving the problems that were arisen. We then devise and perform new experiments to test the limits of our own solution and encounter additional and unexpected issues in the process. In one of the investigated scenario we clearly see that our approach is not yet enough to even perform better than a random agent and propose ideas for future works.
Tipologia del documento
Tesi di laurea
(Laurea magistrale)
Autore della tesi
Cortesi, Daniele
Relatore della tesi
Scuola
Corso di studio
Indirizzo
Curriculum A: Linguaggi e fondamenti
Ordinamento Cds
DM270
Parole chiave
reinforcement learning,rogue,a3c,acer
Data di discussione della Tesi
18 Luglio 2018
URI
Altri metadati
Tipologia del documento
Tesi di laurea
(NON SPECIFICATO)
Autore della tesi
Cortesi, Daniele
Relatore della tesi
Scuola
Corso di studio
Indirizzo
Curriculum A: Linguaggi e fondamenti
Ordinamento Cds
DM270
Parole chiave
reinforcement learning,rogue,a3c,acer
Data di discussione della Tesi
18 Luglio 2018
URI
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