Cortesi, Daniele
(2018)
Reinforcement Learning in Rogue.
[Laurea magistrale], Università di Bologna, Corso di Studio in Informatica [LM-DM270]
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Abstract
In this work we use Reinforcement Learning to play the famous Rogue, a dungeon-crawler videogame father of the rogue-like genre. By employing different algorithms we substantially improve on the results obtained in previous work, addressing and solving the problems that were arisen. We then devise and perform new experiments to test the limits of our own solution and encounter additional and unexpected issues in the process. In one of the investigated scenario we clearly see that our approach is not yet enough to even perform better than a random agent and propose ideas for future works.
Abstract