Fusconi, Matteo
(2024)
Methods and Tools for 3D Rendering with Gaussian Splatting in car accident reconstructions.
[Laurea magistrale], Università di Bologna, Corso di Studio in
Artificial intelligence [LM-DM270], Documento ad accesso riservato.
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Abstract
In recent years, the demand for immersive and highly realistic 3D rendering
has greatly increased, as its potential applications span a wide range of fields, from entertainment and virtual reality to engineering and forensic analysis. The latest advances in computer vision and image processing have played a pivotal role in enhancing both the quality and feasibility of 3D reconstructions. This thesis exploresthe use of 3D Gaussian Splatting as an innovative approach to achieve state-of-theart rendering quality, specifically in the context of car accident reconstructions.In addition to the ability to navigate around a reconstructed accident scene,other innovative tools have been developed on top of Gaussian Splatting in orderto enhance the value of these visualizations and their practical usage.First, the capacity to take precise measurements between arbitrary pointswithin a rendered scene is a key feature that supports forensic accuracy. Achieving
this level of precision requires reliable depth data, which depends on improved surface reconstruction; to this end, this thesis investigates the application of Gaussian
Splatting to optimize geometry accuracy, ensuring high fidelity in depth perception
and spatial relationships.
Additionally, the thesis addresses scene anonymization, focusing on the automatic removal of license plates, by replacing them with neutral patches. Anotherpowerful tool discussed in this thesis is the automatic alignment of the frame of
reference with the car’s canonical views.
Lastly, the thesis explores techniques for the 3D segmentation of damaged car
parts, allowing for a detailed assessment of impact zones and damage extent, which
can be crucial for accident analysis, insurance evaluations, and legal investigations.
Together, these tools underscore the versatility and potential of advanced 3D
rendering technologies in real-world applications, making 3D Gaussian Splatting a
promising approach for accurate and efficient accident reconstruction
Abstract
In recent years, the demand for immersive and highly realistic 3D rendering
has greatly increased, as its potential applications span a wide range of fields, from entertainment and virtual reality to engineering and forensic analysis. The latest advances in computer vision and image processing have played a pivotal role in enhancing both the quality and feasibility of 3D reconstructions. This thesis exploresthe use of 3D Gaussian Splatting as an innovative approach to achieve state-of-theart rendering quality, specifically in the context of car accident reconstructions.In addition to the ability to navigate around a reconstructed accident scene,other innovative tools have been developed on top of Gaussian Splatting in orderto enhance the value of these visualizations and their practical usage.First, the capacity to take precise measurements between arbitrary pointswithin a rendered scene is a key feature that supports forensic accuracy. Achieving
this level of precision requires reliable depth data, which depends on improved surface reconstruction; to this end, this thesis investigates the application of Gaussian
Splatting to optimize geometry accuracy, ensuring high fidelity in depth perception
and spatial relationships.
Additionally, the thesis addresses scene anonymization, focusing on the automatic removal of license plates, by replacing them with neutral patches. Anotherpowerful tool discussed in this thesis is the automatic alignment of the frame of
reference with the car’s canonical views.
Lastly, the thesis explores techniques for the 3D segmentation of damaged car
parts, allowing for a detailed assessment of impact zones and damage extent, which
can be crucial for accident analysis, insurance evaluations, and legal investigations.
Together, these tools underscore the versatility and potential of advanced 3D
rendering technologies in real-world applications, making 3D Gaussian Splatting a
promising approach for accurate and efficient accident reconstruction
Tipologia del documento
Tesi di laurea
(Laurea magistrale)
Autore della tesi
Fusconi, Matteo
Relatore della tesi
Correlatore della tesi
Scuola
Corso di studio
Ordinamento Cds
DM270
Parole chiave
Deep Learning,3D Computer Vision,Computer Vision,3D Gaussian Splatting,2D Gaussian Splatting,3D Semantic Segmentation
Data di discussione della Tesi
5 Dicembre 2024
URI
Altri metadati
Tipologia del documento
Tesi di laurea
(NON SPECIFICATO)
Autore della tesi
Fusconi, Matteo
Relatore della tesi
Correlatore della tesi
Scuola
Corso di studio
Ordinamento Cds
DM270
Parole chiave
Deep Learning,3D Computer Vision,Computer Vision,3D Gaussian Splatting,2D Gaussian Splatting,3D Semantic Segmentation
Data di discussione della Tesi
5 Dicembre 2024
URI
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