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Abstract
The process of data acquisition is the basis of biomedicine. It is often timedemanding and requires the subject to perform tasks in a lab and to wear sensors.
Applying these sensors to the subject requires time, trained personnel, and a
laboratory or specialised location. One example is human movement’s reconstruction
through stereo-photogrammetry. This method is considered the gold standard of
movement analysis but requires more than one specialised camera and some time to
prepare the subject for the acquisition (markers placement). Although it is an
exceptionally reliable method, it presents some limitations: it is time-consuming, it is
not available to everybody, it requires a lab, and it must be performed in the presence
of qualified personnel.
To improve data collection, we must look for reliable instrumentation that can be
placed everywhere, does not require much time to set up, and can be quickly started
by the user himself.
Given the spread of device cameras capable of registering 3D information, the
asserting of the AI, and the general desire for real-time stream of information
processing, oak-d devices seem to answer all this demand. We are talking about a low
price, compact camera, easy to program and high-performance devices that are ideal
for carrying around and experimenting with.
This project aims to prove that a marker-less 3D landmark acquisition through the
exploitation of an end-to-end pipeline, the improvement of already-coded programs
from GitHub, and the development of a calibration protocol is not only possible but
also valuable.
Abstract
The process of data acquisition is the basis of biomedicine. It is often timedemanding and requires the subject to perform tasks in a lab and to wear sensors.
Applying these sensors to the subject requires time, trained personnel, and a
laboratory or specialised location. One example is human movement’s reconstruction
through stereo-photogrammetry. This method is considered the gold standard of
movement analysis but requires more than one specialised camera and some time to
prepare the subject for the acquisition (markers placement). Although it is an
exceptionally reliable method, it presents some limitations: it is time-consuming, it is
not available to everybody, it requires a lab, and it must be performed in the presence
of qualified personnel.
To improve data collection, we must look for reliable instrumentation that can be
placed everywhere, does not require much time to set up, and can be quickly started
by the user himself.
Given the spread of device cameras capable of registering 3D information, the
asserting of the AI, and the general desire for real-time stream of information
processing, oak-d devices seem to answer all this demand. We are talking about a low
price, compact camera, easy to program and high-performance devices that are ideal
for carrying around and experimenting with.
This project aims to prove that a marker-less 3D landmark acquisition through the
exploitation of an end-to-end pipeline, the improvement of already-coded programs
from GitHub, and the development of a calibration protocol is not only possible but
also valuable.
Tipologia del documento
Tesi di laurea
(Laurea magistrale)
Autore della tesi
Paolucci, Daniele
Relatore della tesi
Correlatore della tesi
Scuola
Corso di studio
Indirizzo
CURRICULUM BIOENGINEERING OF HUMAN MOVEMENT
Ordinamento Cds
DM270
Parole chiave
artificial intelligence,oak device,markeless,landmark recognition,BlazePose,surface reconstruction,pointcloud,disparity,subpixel,calibration
Data di discussione della Tesi
14 Marzo 2024
URI
Altri metadati
Tipologia del documento
Tesi di laurea
(NON SPECIFICATO)
Autore della tesi
Paolucci, Daniele
Relatore della tesi
Correlatore della tesi
Scuola
Corso di studio
Indirizzo
CURRICULUM BIOENGINEERING OF HUMAN MOVEMENT
Ordinamento Cds
DM270
Parole chiave
artificial intelligence,oak device,markeless,landmark recognition,BlazePose,surface reconstruction,pointcloud,disparity,subpixel,calibration
Data di discussione della Tesi
14 Marzo 2024
URI
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